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Table of Contents
Commands
General
Reward Type
Reward Tier
General
Reward Type
Reward Tier
General
Reward Type
Reward Tier
General
Reward Type
Reward Tier
Channel Point Rewards
Classes
Cupid
dadgodbg
The Looter God
Mars
Neptune
Jupiter
Vulcan
Mercury
Enter Name Here
Enter Name Here
Enter Name Here
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Tournament Config
General
Equipment
Balancing
Round Type
Round Rewards
Rewards
Reward Type
Reward Tier
Betting
Commands
Channel Point Rewards
Command | Description | Settings | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Adopt a Culture Hero | Get a hero in game with a specific culture. Almost all other actions require an adopted hero. |
Newly created wanderer Viewer selects culture Starting Age Range: 18 to 35 Starting Gold: 0 Inheritance: 25% of gold spent on equipment and retinue, up to 2 custom items Starting Skills:
Starting Equipment Tier: 1 |
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Adopt a Hero | Get a hero in game. Almost all other actions require an adopted hero. |
Newly created wanderer Starting Age Range: 18 to 35 Starting Gold: 0 Inheritance: 125% of gold spent on equipment and retinue, up to 2 custom items Starting Skills:
Starting Equipment Tier: 1 |
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Attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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Burn Player | ||||||||||||
Daily Gold | Adds 30,000 gold to your adopted hero. |
Amount: 50000⦷ |
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Daily XP | Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment. |
Skills: Automatic, based on class, equipment, and existing skills XP: 50000 |
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Give Player Gold | Transfer 10,000 gold to the streamers character, from your hero. | |||||||||||
Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||||||||
Heal Streamer | Heals the streamers character in battle, over time. Doesn't work on the campaign map. | |||||||||||
join | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |||||||||||
Retire My Hero | Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete. | |||||||||||
Send Message In Game | Sends a message in the game. If you have a hero then it will also show them next to the message. | |||||||||||
Summon Hero | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Heals: 3.0HP per second while summoned Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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Use Class Power | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. |
Classes
Cupid
Ranged troop, quick on their feet, can use explosive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Bow |
Arrows |
Arrows |
OneHandedAxe |
Passive Power |
Fleet Footed Fleet Footed I: Max Speed Multiplier: 110% Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Fleet Footed II: Max Speed Multiplier: 125% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Fleet Footed III: Max Speed Multiplier: 150% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Vampiric II: Absorb 25% of damage dealt as HP Shrug Off II: 40% Shrug Off |
Active Power |
Explosive Arrows [Explosive Projectiles I: AoE: 50dmg in 9m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 75dmg in 9m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 130dmg in 8m with from Ranged] requires CLASS LEVEL 3 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3 [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2 [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 [Retribution III: Reflect 50% damage] requires CLASS LEVEL 3 [Retribution II: Reflect 25% damage] requires CLASS LEVEL 2 [Retribution I: Reflect 10% damage] requires CLASS LEVEL 1 |
dadgodbg
Gained such a dadbod he earned the right to stand with the gods themselves
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Skirmisher |
Equipment |
TwoHandedAxe |
Shield |
Stone |
Stone |
Passive Power |
Glass Cannon Fleet Footed I: Max Speed Multiplier: 110% Heavy Hitting I: 125.0% dmg Fleet Footed II: Max Speed Multiplier: 125% Heavy Hitting II: 150.0% dmg Fleet Footed III: Max Speed Multiplier: 150% Heavy Hitting III: 200.0% dmg Imposing: Scale 120% Vampiric III: Absorb 50% of damage dealt as HP Vampiric II: Absorb 25% of damage dealt as HP Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP Ignore Armor I: Ignore 15% Armor Ignore Armor II: Ignore 30% Armor Ignore Armor III: Ignore 60% Armor Athletic II: Athletics: +50 Athletic III: Athletics: +100 |
Active Power |
Berserker Rage [Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 1 [Cut Through I: 25% Unblockable] requires CLASS LEVEL 1 [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 2 [Cut Through II: 50% Unblockable] requires CLASS LEVEL 2 [Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 3 [Cut Through III: 100% Unblockable] requires CLASS LEVEL 3 [Knock Down III: Add: 50% Knock Down] requires CLASS LEVEL 3 [Knock Down II: Add: 30% Knock Down] requires CLASS LEVEL 2 [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 [Retribution II: Reflect 25% damage] requires CLASS LEVEL 1 TO 3 [Explosive Projectiles I: AoE: 50dmg in 9m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 75dmg in 9m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 130dmg in 8m with from Ranged] requires CLASS LEVEL 3 |
The Looter God
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Skirmisher |
Equipment |
Stone |
TwoHandedAxe |
Stone |
Stone |
Passive Power |
Grenades Explosive Projectiles I: AoE: 50dmg in 9m from Ranged Explosive Projectiles II: AoE: 75dmg in 9m with from Ranged Explosive Projectiles III: AoE: 130dmg in 8m with from Ranged Imposing: Scale 120% Heavy Hitting I: 125.0% dmg Heavy Hitting II: 150.0% dmg Heavy Hitting III: 200.0% dmg Vampiric I: Absorb 10% of damage dealt as HP Vampiric II: Absorb 25% of damage dealt as HP Vampiric III: Absorb 50% of damage dealt as HP Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP Fleet Footed I: Max Speed Multiplier: 110% Fleet Footed II: Max Speed Multiplier: 125% Fleet Footed III: Max Speed Multiplier: 150% Shrug Off I: 15% Shrug Off Shrug Off II: 40% Shrug Off Shrug Off III: 80% Shrug Off |
Active Power |
Got loot??!? Loot pls, pls loot. loot?? [Retribution I: Reflect 10% damage] requires CLASS LEVEL 1 [Retribution II: Reflect 25% damage] requires CLASS LEVEL 2 [Retribution III: Reflect 50% damage] requires CLASS LEVEL 3 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2 [Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL 3 [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 1 |
Mars
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
OneHandedAxe |
Shield |
TwoHandedGlaive |
ThrowingAxes |
Passive Power |
passive Vampiric I: Absorb 10% of damage dealt as HP Vampiric II: Absorb 25% of damage dealt as HP Vampiric III: Absorb 50% of damage dealt as HP Fleet Footed I: Max Speed Multiplier: 110% Fleet Footed II: Max Speed Multiplier: 125% Fleet Footed III: Max Speed Multiplier: 150% Fireblade I: Swing Speed Multiplier: 115% Melee: +25 Fireblade II: Swing Speed Multiplier: 130% Melee: +50 Fireblade III: Swing Speed Multiplier: 150% Melee: +100 Explosive Projectiles II: AoE: 75dmg in 9m with from Ranged Shrug Off II: 40% Shrug Off |
Active Power |
God of war [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Cut Through II: 50% Unblockable] requires CLASS LEVEL 2 [Cut Through III: 100% Unblockable] requires CLASS LEVEL 3 [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3 [Athletic III: Athletics: +100] requires CLASS LEVEL 3 [Athletic II: Athletics: +50] requires CLASS LEVEL 2 [Athletic I: Athletics: +25] requires CLASS LEVEL 1 [Retribution I: Reflect 10% damage] requires CLASS LEVEL 1 [Retribution II: Reflect 25% damage] requires CLASS LEVEL 2 [Retribution III: Reflect 50% damage] requires CLASS LEVEL 3 |
Neptune
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Heavy Cavalry |
Equipment |
TwoHandedLance |
OneHandedMace |
Shield |
ThrowingJavelins |
Mount |
Camel |
Passive Power |
Passive Power Heavy Hitting III: 200.0% dmg Heavy Hitting II: 150.0% dmg Heavy Hitting I: 125.0% dmg Vampiric I: Absorb 10% of damage dealt as HP Vampiric II: Absorb 25% of damage dealt as HP Vampiric III: Absorb 50% of damage dealt as HP Healthy III: 200% HP Healthy II: 150% HP Healthy I: 125% HP Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Better Mount III: Scale 130% Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Explosive Projectiles II: AoE: 75dmg in 9m with from Ranged Shrug Off II: 40% Shrug Off Fireblade III: Swing Speed Multiplier: 150% Melee: +100 |
Active Power |
The oceans fury [Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)] requires CLASS LEVEL 1 [Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)] requires CLASS LEVEL 2 [Charge III: Scale 150% Mount Charge Damage: 1000% Mount Maneuver: 200% (on mount)] requires CLASS LEVEL 3 [Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1 [Charge AoE II: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 2 [Charge AoE III: AoE: 100dmg in 4m from Charge] requires CLASS LEVEL 3 [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Knock Down II: Add: 30% Knock Down] requires CLASS LEVEL 2 [Knock Down III: Add: 50% Knock Down] requires CLASS LEVEL 3 [Imposing Mount: Scale 120% (on mount)] requires CLASS LEVEL 1 TO 3 [Retribution II: Reflect 25% damage] requires CLASS LEVEL 1 TO 3 [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 |
Jupiter
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Skirmisher |
Equipment |
TwoHandedAxe |
Shield |
ThrowingJavelins |
ThrowingJavelins |
Passive Power |
Passive Power Vampiric I: Absorb 10% of damage dealt as HP Vampiric II: Absorb 25% of damage dealt as HP Vampiric III: Absorb 50% of damage dealt as HP Heavy Hitting I: 125.0% dmg Heavy Hitting II: 150.0% dmg Heavy Hitting III: 200.0% dmg Fleet Footed I: Max Speed Multiplier: 110% Fleet Footed II: Max Speed Multiplier: 125% Fleet Footed III: Max Speed Multiplier: 150% Imposing: Scale 120% Athletic I: Athletics: +25 Athletic II: Athletics: +50 Athletic III: Athletics: +100 Explosive Projectiles II: AoE: 75dmg in 9m with from Ranged |
Active Power |
God of gods! [Cut Through I: 25% Unblockable] requires CLASS LEVEL 1 [Cut Through II: 50% Unblockable] requires CLASS LEVEL 2 [Cut Through III: 100% Unblockable] requires CLASS LEVEL 3 [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3 [Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 1 [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 2 [Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 3 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 1 TO 3 |
Vulcan
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
TwoHandedMace |
OneHandedMace |
Shield |
Stone |
Passive Power |
Passive Power Vampiric I: Absorb 10% of damage dealt as HP Vampiric II: Absorb 25% of damage dealt as HP Vampiric III: Absorb 50% of damage dealt as HP Retribution I: Reflect 10% damage Retribution II: Reflect 25% damage Retribution III: Reflect 50% damage Fleet Footed II: Max Speed Multiplier: 125% Heavy Hitting III: 200.0% dmg Healthy II: 150% HP Crush Through III: 50% Unblockable / 50% Shatter Shield Explosive Projectiles II: AoE: 75dmg in 9m with from Ranged |
Active Power |
Vulcans fury [Knock Down III: Add: 50% Knock Down] requires CLASS LEVEL 3 [Knock Down II: Add: 30% Knock Down] requires CLASS LEVEL 2 [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Athletic III: Athletics: +100] requires CLASS LEVEL 3 [Athletic II: Athletics: +50] requires CLASS LEVEL 2 [Athletic I: Athletics: +25] requires CLASS LEVEL 1 [Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 3 [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 2 [Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 |
Mercury
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Horse Archer |
Equipment |
Bow |
Arrows |
Arrows |
TwoHandedSword |
Mount |
Horse |
Passive Power |
Passive Power Heavy Hitting I: 125.0% dmg Heavy Hitting II: 150.0% dmg Heavy Hitting III: 200.0% dmg Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Better Mount III: Scale 130% Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Vampiric I: Absorb 10% of damage dealt as HP Vampiric II: Absorb 25% of damage dealt as HP Vampiric III: Absorb 50% of damage dealt as HP Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged Charge III: Scale 150% Mount Charge Damage: 1000% Mount Maneuver: 200% (on mount) |
Active Power |
Active Power [Retribution II: Reflect 25% damage] requires CLASS LEVEL 2 [Retribution I: Reflect 10% damage] requires CLASS LEVEL 1 [Retribution III: Reflect 50% damage] requires CLASS LEVEL 3 [Explosive Projectiles III: AoE: 130dmg in 8m with from Ranged] requires CLASS LEVEL 3 [Explosive Projectiles II: AoE: 75dmg in 9m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles I: AoE: 50dmg in 9m from Ranged] requires CLASS LEVEL 1 [Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL 3 [Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% ] requires CLASS LEVEL 2 [Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% ] requires CLASS LEVEL 1 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1 |
Enter Name Here
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Light Cavalry |
Equipment |
Passive Power |
Passive Power |
Active Power |
Active Power |
Enter Name Here
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Light Cavalry |
Equipment |
Passive Power |
Passive Power |
Active Power |
Active Power |
Enter Name Here
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Light Cavalry |
Equipment |
Passive Power |
Passive Power |
Active Power |
Active Power |
Common Config
General
Sub Boost |
2 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
Start With Full Health |
Enabled |
Whether the hero will always start with full health |
Start Health Multiplier |
2 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
Start Retinue Health Multiplier |
2 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
Summon Cooldown In Seconds |
60 |
Minimum time between summons for a specific hero |
Summon Cooldown Use Multiplier |
1.5 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
Death
Allow Death |
Enabled |
Whether an adopted hero is allowed to die |
Final Death Chance Percent |
0.5 |
Final death chance percent (includes vanilla chance) |
Apply Death Chance To All Heroes |
Enabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
Retinue Death Chance Percent |
2.5 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
Raw XP Skill Cap |
330 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
Gold Per Kill |
2500 |
Gold the hero gets for every kill |
XP Per Kill |
3000 |
XP the hero gets for every kill |
XP Per Killed |
4000 |
XP the hero gets for being killed |
Heal Per Kill |
15 |
HP the hero gets for every kill |
Retinue Gold Per Kill |
2000 |
Gold the hero gets for every kill their retinue gets |
Retinue Heal Per Kill |
50 |
HP the hero's retinue gets for every kill |
Relative Level Scaling |
0.5 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
Level Scaling Cap |
5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
Battle End Rewards
Win Gold |
10000 |
Gold won if the heroes side wins |
Win XP |
10000 |
XP the hero gets if the heroes side wins |
Lose Gold |
5000 |
Gold lost if the heroes side loses |
Lose XP |
5000 |
XP the hero gets if the heroes side loses |
Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
Difficulty Scaling Min |
0.2 |
Min difficulty scaling multiplier |
Difficulty Scaling Max |
3 |
Max difficulty scaling multiplier |
Kill Streaks
Name | Kills Required | Reward |
---|---|---|
Killing Spree | 5 |
5000⦷ |
Achievements
Name | Requirements | Reward |
---|---|---|
Loyal |
Consecutive Summons >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x) |
Rebellious |
Consecutive Attacks >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Reliable |
Consecutive Summons >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Renegade |
Consecutive Attacks >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x) |
Stream Sniper |
Total Streamer Kills >= 5 |
|
Traitorous |
Consecutive Attacks >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Trusted |
Consecutive Summons >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Tournament Config
General
Start Health Multiplier |
2 |
Amount to multiply normal starting health by |
Disable Kill Rewards In Tournament |
Enabled |
Heroes won't get any kill rewards in tournaments |
Disable Tracking Kills Tournament |
Enabled |
Tournament kills / deaths won't be counted towards achievements or kill streaks |
Equipment
No Horses |
Enabled |
Remove horses completely from the BLT tournaments (the horse AI is terrible) |
No Spears |
Enabled |
Replaces all lances and spears with swords, because lance and spear combat is terrible |
Normalize Armor |
Enabled |
Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below) |
Normalize Armor Tier |
6 |
Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled |
Randomize Weapon Types |
Enabled |
Randomizes the weapons used in each round, weighted based on the classes of the participants |
Balancing
Previous Winner Debuffs |
|
Applies skill debuffers to previous tournament winners |
Round Type
Round 1 Type |
|
Round 1 Type | |||||||||||||||||||||
Round 2 Type |
|
Round 2 Type | |||||||||||||||||||||
Round 3 Type |
|
Round 3 Type |
Round Rewards
Round 1 Rewards |
|
Round 1 Rewards | |||||||||
Round 2 Rewards |
|
Round 2 Rewards | |||||||||
Round 3 Rewards |
|
Round 3 Rewards | |||||||||
Round 4 Rewards |
|
Round 4 Rewards |
Rewards
Win Gold |
50000 |
Gold won if the hero wins the tournaments | ||||||||||||||||||||||||||||||
Win XP |
50000 |
XP given if the hero wins the tournaments | ||||||||||||||||||||||||||||||
Participate XP |
10000 |
XP given if the hero participates in a tournament but doesn't win | ||||||||||||||||||||||||||||||
Prize |
Reward Type
Reward Tier
|
Winners prize |
Betting
Enable Betting |
Enabled |
Enable betting |
Betting On Final Only |
Enabled |
Only allow betting on the final betting |